Cleaned up version of the `monsters in the middle using advanced technology' map.
Enjoy
New map 'monsters in the middle using advanced technology'
New map 'monsters in the middle using advanced technology'
- Attachments
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- monsters-in-the-middle-using-advanced-technology_2015-12-04.xp
- Xpilot map file.
- (13.12 KiB) Downloaded 1301 times
updated version of `monsters in the middle using advanced technology'
A minor update to this map, which sets `shotHitFuelDrainUsesKineticEnergy : no'.
- Attachments
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- monsters-in-the-middle-using-advanced-technology_2016-02-16.xp
- Xpilot map file.
- (13.16 KiB) Downloaded 1317 times
map update for 'monsters in the middle using advanced technology'
News for this map update:
* Removed deflector items (too strong on ng) and autopilot items (no need).
* Added `fastaim : yes' and `ngcontrols : yes' ng options. Especially the former may "delag" steering by one frame (as far as I understand it). Shouldn't `fastaim' be enabled by default? Or even better: remove the old behaviour of 1) shoot, 2) turn, and replace it with the `fastaim' behaviour of 1) turn 2) shoot.
* Removed deflector items (too strong on ng) and autopilot items (no need).
* Added `fastaim : yes' and `ngcontrols : yes' ng options. Especially the former may "delag" steering by one frame (as far as I understand it). Shouldn't `fastaim' be enabled by default? Or even better: remove the old behaviour of 1) shoot, 2) turn, and replace it with the `fastaim' behaviour of 1) turn 2) shoot.
- Attachments
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- monsters-in-the-middle-using-advanced-technology_2016-12-29.xp
- Xpilot map file.
- (13.41 KiB) Downloaded 1308 times