New map 'monsters in the middle using advanced technology'

Ideas for new maps
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Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

New map 'monsters in the middle using advanced technology'

Post by Angeba »

Cleaned up version of the `monsters in the middle using advanced technology' map.

Enjoy
Attachments
monsters-in-the-middle-using-advanced-technology_2015-12-04.xp
Xpilot map file.
(13.12 KiB) Downloaded 184 times
Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

updated version of `monsters in the middle using advanced technology'

Post by Angeba »

A minor update to this map, which sets `shotHitFuelDrainUsesKineticEnergy : no'.
Attachments
monsters-in-the-middle-using-advanced-technology_2016-02-16.xp
Xpilot map file.
(13.16 KiB) Downloaded 174 times
Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

map update for 'monsters in the middle using advanced technology'

Post by Angeba »

News for this map update:
* Removed deflector items (too strong on ng) and autopilot items (no need).
* Added `fastaim : yes' and `ngcontrols : yes' ng options. Especially the former may "delag" steering by one frame (as far as I understand it). Shouldn't `fastaim' be enabled by default? Or even better: remove the old behaviour of 1) shoot, 2) turn, and replace it with the `fastaim' behaviour of 1) turn 2) shoot.
Attachments
monsters-in-the-middle-using-advanced-technology_2016-12-29.xp
Xpilot map file.
(13.41 KiB) Downloaded 180 times
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