New map `ConnectorRace'

Ideas for new maps
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Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

New map `ConnectorRace'

Post by Angeba »

Playable prototype of a new (AFAIK) kind of xpilot race map.
You can use the ball-connector/-disconnector on balls placed inside corner walls.
This will swing your ship around corners rapidly.
Balls and -connectors are set up to allow very fast cornering.

Wall bounce speeds are low currently. Therefore wall crashes are frequent.
Testing should show whether other setups are more fun to play.

The course is challenging on a local server and might be annoyingly difficult when
lagged. It was scribbled quickly and not changed much after testing. Some
passages seem very tight and should possibly be edited.
Attachments
connectorrace.xp
Xpilot map file.
! To download the improved version, see further below. !
(17.87 KiB) Downloaded 99 times
Last edited by Angeba on Sat Dec 19, 2015 7:07 pm, edited 1 time in total.
Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

A quick lap (16.90 seconds) at ConnectorRace.

Post by Angeba »

I upload the attached recording for several reasons:
1. As an example for how much better `xz' compresses compared to `gzip'.
(Sizes in bytes: uncompressed: 9376541, gzip: 3280904, xz: 1765684.
compression ratios: gzip: 2.9, xz: 5.3.)
2. To demonstrate the fun idea of this map.

Note that track conditions change on this map, because the balls move (slowly) within their treasure blocks. They already have a high mass, but one could change it to incredibly high. Perhaps then they would not move at all.?

Actually I think balls should also be reset properly when the map option `reset' is active. This is done on non-race maps, but for some reason not on race maps.


Btw., doing some racing, I noticed that the respawn time of 2.86 seconds (144 frames at 50 fps; gamespeed=12.5) is not included in the displayed lap time (tested on xpilot-ng 4.7.3 server).
So if you crash on a lap, your real lap time is 2.86 seconds longer for each crash than what the server displays at the end of the lap.
I suppose that some time counter is not updated while the ship is reappearing. Fix that, lazy overpaid maintainers ... ;)

P.S.: Again had to find a suffix for the attachment which the board accepts ... Fix that too, l... ;)
Attachments
CR__16.90.xpr.xz.fakesuffixforstupidphpbb.xp
xz compressed xpilot recording.
(1.68 MiB) Downloaded 129 times
Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

`ConnectorRace (2015-12-18)'

Post by Angeba »

I've put a bit of work into this map recently. I consider it ready for daily use now. It should be fun with several people.
Attachments
connectorrace_2015-12-18.xp
Xpilot map file.
! To download the latest version, see further below. !
(18.09 KiB) Downloaded 106 times
Last edited by Angeba on Mon Jan 18, 2016 2:06 pm, edited 1 time in total.
Angeba
Posts: 88
Joined: Sun Feb 06, 2011 11:23 pm

Updated map `ConnectorRace (2016-01-17)'

Post by Angeba »

Here's the newest version of ConnectorRace. It got several modifications to improve playability.
Enjoy.
Attachments
connectorrace_2016-01-17.xp
Xpilot map file.
(18.96 KiB) Downloaded 91 times
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