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How to setup remaining items on kill? -> SOLVED

Posted: Mon Dec 24, 2012 5:51 pm
by Angeba
Which options are needed so that a ship drops (some of) its items when killed? I'd like to have this on my Tutti Frutti map, but did never succeed in setting it up. I did compare the Tutti Frutti options with a map which has the left over items feature, namely Ball Bana, but still could not find the clue. Another well known map with the feature is New Dark Hell.

Who's first to solve this mystery?

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Posted: Tue Dec 25, 2012 2:52 pm
by rotunda
Have you tried the dropItemOnKillProb option?

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Posted: Tue Dec 25, 2012 4:53 pm
by Angeba
I tried any combinations of options that looked like they could be at least remotely connected with the problem, like dropItemOnKillProb, detonateItemOnKillProb, destroyItemInCollisionProb, movingItemProb, itemConcentratorProb and perhaps others ...

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Posted: Tue Dec 25, 2012 6:57 pm
by rotunda
Then I don't have any explanation right now, other than that you set incorrect values for the options.

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Posted: Sun Dec 25, 2016 3:50 pm
by Angeba
Finally solved this problem on the Tutti Frutti map.
I reverted to the default values for `maxitemdensity', `itemprobmult' and the individual item probabilities and then modified these appropriately. Apparently the values I used in the original Tutti Frutti map resulted in no items remaining.
I'll post the new version of the map in its respective thread of this board.