Playtesting of the server on the aimers map

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rotunda
Site Admin
Posts: 77
Joined: Wed Mar 24, 2010 2:19 pm

Playtesting of the server on the aimers map

Post by rotunda »

Let's use this thread to catalogue our results on the aimers map (in the server's repository: share/maps/aimers.xp). The typical test conditions are 1 human player vs 4 robots.
My results are:
2010-03-31:
- 1.4.5 git 57f7ac8265d779acb334d41f1d5a10149d6df66c, FPS=50 limited to 25 in the client, frameDivisor=4: 1247 points, 4.6 K/D

2010-04-01:
- 1.4.5 git 0da81b24239ba1d793273259353b7f77b7421dfb, FPS=50, frameDivisor=4: 1220 points, 5.6 K/D
Samaseon
Posts: 13
Joined: Wed Mar 24, 2010 2:47 pm

Re: Playtesting of the server on the aimers map

Post by Samaseon »

My results from yesterday, there is still room for improvement, k/d should be >6 ideally, and points 1500-1700.

Thu Apr 1 00:41:14 EEST 2010: 1140 pts, k/d 4.3, 1.4.2fxi
Wed Mar 31 23:34:56 EEST 2010: 1250 pts, k/d 5.2, 1.4.5fxi/git
Wed Mar 31 23:00:05 EEST 2010: 1150 pts, k/d 4.5, 1.4.2fxi, 50 fps/4/25maxfps Qpad mousepad

I use the startscripts/aimers.sh to start the server, e.g.
startscripts/aimers.sh 50 4
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