Search found 88 matches

by Angeba
Fri May 02, 2014 9:37 am
Forum: BloodsPilot Clients
Topic: Poor 2D performance with linux radeon driver
Replies: 3
Views: 7980

Re: Poor 2D performance with linux radeon driver

The SDL-client is fast with 3D acceleration enabled and relatively slow without 3D acceleration. NB: There seems to be no option in the sdl client to disable textures on items and shots. I dislike textures in xpilot, because they distract. And especially with higher scalefactor one cannot recognize ...
by Angeba
Sun Apr 13, 2014 2:52 pm
Forum: Miscellaneous
Topic: Where did everybody go?
Replies: 11
Views: 15858

Re: Where did everybody go?

I've set it up now so that my computer plays a music signal when someone joins the server where I wait-float.
That's the best solution for me so far. The only problem remaining is that none of you cowards do join.
And of course there is no newbie help so that no newbie joins.
by Angeba
Sun Apr 13, 2014 2:42 pm
Forum: BloodsPilot Clients
Topic: Poor 2D performance with linux radeon driver
Replies: 3
Views: 7980

Poor 2D performance with linux radeon driver

I have unplayable 2D performance with the free radeon driver (xserver-xorg-video-radeon 6.14.4-8) on debian 7 wheezy linux (both on amd athlon64x2, Radeon HD 4350 and amd A8 with integrated radeon gfx) WITH driver option `NoAccel' = `False' (i.e. WITH 3D acceleration enabled). But if I disable 3D ac...
by Angeba
Sun Apr 13, 2014 1:36 pm
Forum: New maps
Topic: `Newbie Academy' - a practice map mainly for Xpilot newbies
Replies: 3
Views: 4937

Re: `Newbie Academy' - a practice map mainly for Xpilot newb

The server wasn't up for very long. How about if you restart it? The map is not _that_ sophisticated ... could be improved here and there, but it is very useful to practice many things.
by Angeba
Fri Nov 08, 2013 9:16 pm
Forum: New maps
Topic: `Newbie Academy' - a practice map mainly for Xpilot newbies
Replies: 3
Views: 4937

`Newbie Academy' - a practice map mainly for Xpilot newbies

A practice map. The player has access to all items and has 4 robots as practice targets. The robots are (most of the time) caught in gravity fields, so that one can easily test weapons and weapon modifiers on them. Initial fuel is low, so that the robots do not shoot. This also teaches what fuel is ...
by Angeba
Thu May 09, 2013 2:16 pm
Forum: Miscellaneous
Topic: A new XPilot server
Replies: 2
Views: 5526

Re: A new XPilot server

The server seems to behave normally, but walls should be set up for no fuel drain (was it `wallbouncedrain'?). I did not notice a difference in responsiveness compared to other servers on your machines. Nevertheless I prefer ng servers for high fps, nicer wallbounces etc. The ranking date is "l...
by Angeba
Tue Dec 25, 2012 4:53 pm
Forum: New maps
Topic: How to setup remaining items on kill? -> SOLVED
Replies: 4
Views: 5773

Re: Xpilot-mas quiz: How to setup remaining items on kill?

I tried any combinations of options that looked like they could be at least remotely connected with the problem, like dropItemOnKillProb, detonateItemOnKillProb, destroyItemInCollisionProb, movingItemProb, itemConcentratorProb and perhaps others ...
by Angeba
Mon Dec 24, 2012 9:00 pm
Forum: New maps
Topic: Cluster Debris' Grandprix IIa - Ideas
Replies: 1
Views: 3724

Cluster Debris' Grandprix IIa - Ideas

- Let bounces between ships drain a little fuel, perhaps 5 units. What was the relevant option??? Can't find it, neither in 4.5.4 nor in NG 4.7.2 server. -> at least in ng 4.7.3 server I found `playerCollisionFuelDrain', which should do the trick. - Set `allowPlayerBounces : Yes', so that players ca...
by Angeba
Mon Dec 24, 2012 5:51 pm
Forum: New maps
Topic: How to setup remaining items on kill? -> SOLVED
Replies: 4
Views: 5773

How to setup remaining items on kill? -> SOLVED

Which options are needed so that a ship drops (some of) its items when killed? I'd like to have this on my Tutti Frutti map, but did never succeed in setting it up. I did compare the Tutti Frutti options with a map which has the left over items feature, namely Ball Bana, but still could not find the...
by Angeba
Sat Dec 15, 2012 6:59 pm
Forum: Existing maps
Topic: `Ball Bana' - cleaned up version of this map
Replies: 0
Views: 9078

`Ball Bana' - cleaned up version of this map

I've cleaned up this old map, so that it plays on a current Xpilot NG server like I think it did on an old server when it was created. Additionally there are some small modifications that should improve gameplay. Look in the map file for a complete change log. Edit: 2012-12-16: Fixed the map file. C...