Search found 88 matches

by Angeba
Fri Nov 16, 2012 7:43 pm
Forum: New maps
Topic: New duel ball "race" maps: `Parallel Slalom' -> `U-Slalom'
Replies: 2
Views: 4405

Re: New duel ball "race" maps: `Parallel Slalom' -> `U-Slalo

`U-Slalom' - Second prototype of a two player parallel ball race on identical courses. This is an evolution of `Parallel Slalom'. The unplayable bases and distracting decor lines have been removed. The courses are now 2 identical U shapes and thus the course is about twice as long as `Parallel Slalo...
by Angeba
Fri Oct 26, 2012 7:22 pm
Forum: New maps
Topic: New duel ball "race" maps: `Parallel Slalom' -> `U-Slalom'
Replies: 2
Views: 4405

New duel ball "race" maps: `Parallel Slalom' -> `U-Slalom'

Prototype of a two player parallel ball race on identical courses. If this turns out to be interesting, then we could make a nicer version, with more variable obstacles. The decor lines would also be removed for a final version (they helped while drawing the map). Rotunda, would be nice if you could...
by Angeba
Sun Sep 09, 2012 9:50 am
Forum: Development
Topic: Some general ideas about development
Replies: 0
Views: 8898

Some general ideas about development

* Please COMMENT everything which is not trivial. Add comments for each source file, function, variables and whatever is not easily self explaining. I propose something like my comment templates in `bloodspilot2-clients/src/comment_templates.txt'. Comments are not a waste of time. To the contrary, t...
by Angeba
Sun Sep 09, 2012 9:47 am
Forum: Development
Topic: bloodspilot-client-sdl TODO
Replies: 3
Views: 7419

Re: bloodspilot-client-sdl TODO

Some more ideas, partially related to the SDL client. * IMHO it would be better to develop the SDL client in the ng repository. That way all relevant components (client, server, replay, map editors, ...) are in one place and are also available as a debian package (from the official repository). Why ...
by Angeba
Sun Sep 09, 2012 9:40 am
Forum: Development
Topic: bloodspilot-client-sdl TODO
Replies: 3
Views: 7419

Re: bloodspilot-client-sdl TODO

* Regarding NEW CONFIGURATION MODES: Basic and expert modes sound sensible. If you place options in categories (which also sounds sensible at first), you need to choose the categories and related options very carefully. Otherwise it may happen that, contrary to your original intention, configuration...
by Angeba
Sun Jul 08, 2012 5:38 pm
Forum: Development
Topic: A unified and portable client
Replies: 2
Views: 6060

Re: A unified and portable client

I would probably be happy with the sdl client if it had all the nice features that I like about the bloodspilot x11 client. The thing I miss the most about the sdl client is recording functionality. Especially buffered recording, so that I can review any interesting scene later. I guess it would be ...
by Angeba
Sat Jun 16, 2012 6:03 pm
Forum: BloodsPilot Clients
Topic: Angeba's bloodspilot client configurations
Replies: 1
Views: 6540

Angeba's bloodspilot client configurations

Attached are my two bloodspilot client configurations. One is used for Bloods Music-like maps, the other one is for item maps. Feedback is appreciated. Further explanations are in the config files themselfs. PS.: I had to append the `.xp' file extension. The board did neither accept a file without e...
by Angeba
Sat Jun 16, 2012 5:14 pm
Forum: BloodsPilot Server
Topic: My opinion on the Bloodspilot fxi xpilot server
Replies: 0
Views: 8985

My opinion on the Bloodspilot fxi xpilot server

To me this server is a failed experiment. It's irritating to see wrong things in extrapolated frames (e.g. balls/shots flying through ships, ships flying through walls). A fxi server which generates 50 frames per second, only calculates each 4th frame for real, that is 12.5 frames per second (like o...
by Angeba
Sat Jun 16, 2012 5:11 pm
Forum: BloodsPilot Clients
Topic: How to get the bloodspilot client(s) development version
Replies: 0
Views: 9785

How to get the bloodspilot client(s) development version

First you need the `git' command, to fetch a copy of the client source tree. On Ubuntu (I guess most other linux distributions too) this command is part of the `git-core' package. Install it using your favourite package tool (e.g. apt-get, aptitude, synaptic). Next, in a shell change to a directory ...
by Angeba
Sat Jun 16, 2012 5:09 pm
Forum: BloodsPilot Clients
Topic: Remove textures
Replies: 0
Views: 9908

Remove textures

I only see one positive thing with textures, eye candy. They may look cute. Now the negative points. They obstruct visibility (e.g. HUD (-radar), (downscaled) item symbols). To me textures look uglier than (antialiased) lines (e.g. ships). Textures simply do not improve the game for me. Also I do no...