Search found 78 matches
- Sun Jun 06, 2010 4:29 pm
- Forum: BloodsPilot Server
- Topic: Experimenting with the fxi communication protocol
- Replies: 7
- Views: 16474
Re: Experimenting with the fxi communication protocol
Vlad, it would be possible to just assume the ng protocol version, but we won't do that. The fxi server doesn't start supporting the ng protocol features in the same order as ng did. We don't want to create a havoc in versioning.
- Mon May 31, 2010 8:15 pm
- Forum: BloodsPilot Server
- Topic: Experimenting with the fxi communication protocol
- Replies: 7
- Views: 16474
Re: Experimenting with the fxi communication protocol
The first addition is cumulative turning. It appeared in the ng protocol version 0x4F13. After the addition I'm changing the version of the fxi protocol to 0x4E00. From now on, the range 0x4E00 - 0x4EFF will be used for fxi-specific protocols. The source code of this modified server isn't included i...
- Mon May 31, 2010 7:56 pm
- Forum: BloodsPilot Server
- Topic: Experimenting with the fxi communication protocol
- Replies: 7
- Views: 16474
Experimenting with the fxi communication protocol
As of version 1.4.6~1 the server talks protocol version 0x4501. Now I'm working on optimizations which some players asked for. Most of them are already present in the ng protocol, but I'm not going to transfer them in the same order as they were added originally. This thread is the right place to di...
- Sun May 30, 2010 3:40 pm
- Forum: Tutorials
- Topic: Preparing XPilot videos for publication on YouTube etc.
- Replies: 4
- Views: 15138
Re: Preparing XPilot videos for publication on YouTube etc.
As a side-note, one thing which has to be done before publishing an arbitrary XPilot recording is making sure whether it contains any sensitive data, e.g. in players' private messages. I'm adding a simple message filtering tool to the TODO list
- Sun May 30, 2010 3:39 pm
- Forum: Tutorials
- Topic: Preparing XPilot videos for publication on YouTube etc.
- Replies: 4
- Views: 15138
Re: Preparing XPilot videos for publication on YouTube etc.
A few simple things which can be done:
- make lines thicker, so that they are still visible clearly after encoding to a lossful format
- same about text - the font should offer thick letters
- apply anti-aliasing
- make lines thicker, so that they are still visible clearly after encoding to a lossful format
- same about text - the font should offer thick letters
- apply anti-aliasing
- Sun May 30, 2010 3:36 pm
- Forum: Tutorials
- Topic: Preparing XPilot videos for publication on YouTube etc.
- Replies: 4
- Views: 15138
Preparing XPilot videos for publication on YouTube etc.
To increase the popularity of XPilot, we need to publish more recordings on popular video services like YouTube or Google Video. But this is not so easy. XPilot recordings use an own vector format. Any recording can be saved as a set of bitmaps (one per frame) and then put together into a video. If ...
- Mon May 24, 2010 3:18 pm
- Forum: BloodsPilot Server
- Topic: Controversial changes in the behaviour of FXI server
- Replies: 2
- Views: 12117
Controversial changes in the behaviour of FXI server
During my work on the FXI codebase I've done some changes not everyone was happy about. I address that after hearing complaints, but some solutions are still not good enough. Let's discuss the possibilities. 1) Abrupt change of view after dying Problem: After a player runs out of lives, the view is ...
- Sun Apr 18, 2010 3:07 pm
- Forum: Miscellaneous
- Topic: Blood's Music ranking lists
- Replies: 0
- Views: 26720
Blood's Music ranking lists
rotunda.wibro.agh.edu.pl:
http://rotunda.wibro.agh.edu.pl/xpilot/
burken.org:
http://frikod.se/~tut/xpilot/
http://rotunda.wibro.agh.edu.pl/xpilot/
burken.org:
http://frikod.se/~tut/xpilot/
- Tue Apr 06, 2010 8:03 pm
- Forum: BloodsPilot Clients
- Topic: client performance in Xfree/Xorg
- Replies: 4
- Views: 18170
Re: client performance in Xfree/Xorg
I get: 15000000 trep @ 0.0021 msec (477000.0/sec): 500-pixel line The card is: 01:00.0 VGA compatible controller: nVidia Corporation Quadro NVS 135M (rev a1) Runtime environment: 64-bit Linux kernel 2.6.31.6 xorg-server 2:1.6.4-2ubuntu4.1 nvidia proprietary graphics driver version 185.18.36 display ...
- Wed Mar 31, 2010 10:31 pm
- Forum: BloodsPilot Server
- Topic: Mechanisms making cowardly leaving/swapping/pausing harder
- Replies: 0
- Views: 26193
Mechanisms making cowardly leaving/swapping/pausing harder
Most of you have probably witnessed annoying situations where some player swaps or pauses when he is about to lose the treasure. Recently I have been working on mechanisms which could prevent such behaviour. The current git code does not allow to pause or swap from a team which has any treasure miss...