Search found 78 matches
- Sat May 07, 2011 11:21 am
- Forum: BloodsPilot Clients
- Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
- Replies: 4
- Views: 18841
Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
Yes, this is probably an old optimization. I wouldn't expect it to give much gain on modern machines.
- Sun Apr 24, 2011 10:22 pm
- Forum: BloodsPilot Clients
- Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
- Replies: 4
- Views: 18841
Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
This is put in include files to prevent them from being included more than once.
- Sun Apr 24, 2011 10:18 pm
- Forum: BloodsPilot Clients
- Topic: What is the the seperate "radar" map good for?
- Replies: 3
- Views: 17325
Re: What is the the seperate "radar" map good for?
As far as I'm concerned, it helps locate respawning players on their actual bases. The radar dots are not enough.
- Sat Feb 12, 2011 10:55 pm
- Forum: Existing maps
- Topic: Map repository
- Replies: 2
- Views: 13309
Re: Map repository
Maps I have assembled are available here: http://xpilot.ktd.krakow.pl/archive/maps/
- Sat Feb 12, 2011 7:44 pm
- Forum: BloodsPilot Server
- Topic: Server Request
- Replies: 1
- Views: 11916
Re: Server Request
Ok, I could start it.
- Sat Feb 12, 2011 7:22 pm
- Forum: Existing maps
- Topic: Map repository
- Replies: 2
- Views: 13309
Map repository
I wanted to create a repository of XPilot maps. Fortunately, it seems that Jarno already has a site ( http://j-a-r-n-o.nl/Xpilot/Maps/ ) where anyone can upload maps that are in block format (*.xp). If you have any interesting maps in that format, please upload them, so that they don't get lost. Wha...
- Tue Dec 21, 2010 7:33 pm
- Forum: Miscellaneous
- Topic: burken.org shutting down - a farewell speech
- Replies: 3
- Views: 15222
Re: burken.org shutting down - a farewell speech
First of all, thank you for maintaining the server for all this time! Unfortunately, it makes sense to shut it down, just like an increased number of active players would naturally prompt people to start new servers. I think one of the reasons for the lack of new players is that the clients are not ...
- Thu Sep 02, 2010 10:13 pm
- Forum: BloodsPilot Server
- Topic: Controversial changes in the behaviour of FXI server
- Replies: 2
- Views: 13025
Re: Controversial changes in the behaviour of FXI server
Currently it is done like it used to be in old servers (the dead player returns to base and when he is there the view changes abruptly to the locked player).
- Mon Jun 14, 2010 9:49 am
- Forum: BloodsPilot Server
- Topic: Experimenting with the fxi communication protocol
- Replies: 7
- Views: 17654
Re: Experimenting with the fxi communication protocol
Ok, the protocol version is now 0x4E01 and it differs from 0x4501 with these: * 4.E.0.0: cumulative turning * 4.E.0.1: Show ships about to appear on bases, new team change packet. This change from the ng protocol will not be included, because it's not really useful: * 4.F.1.0: Send_player(): Additio...
- Thu Jun 10, 2010 10:48 pm
- Forum: BloodsPilot Server
- Topic: Experimenting with the fxi communication protocol
- Replies: 7
- Views: 17654
Re: Experimenting with the fxi communication protocol
Yes, then we could just assume version 0x4eYY is the same as 0x4f15. Beyond that there could be purely cosmetic optimizations related to sending redundant fields (e.g. player's name when swapping). To shave this off we need more packet types. Ah, and it would be nice to add base signaling when a pla...