Search found 78 matches

by rotunda
Sun Jun 06, 2010 4:29 pm
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 16459

Re: Experimenting with the fxi communication protocol

Vlad, it would be possible to just assume the ng protocol version, but we won't do that. The fxi server doesn't start supporting the ng protocol features in the same order as ng did. We don't want to create a havoc in versioning.
by rotunda
Mon May 31, 2010 8:15 pm
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 16459

Re: Experimenting with the fxi communication protocol

The first addition is cumulative turning. It appeared in the ng protocol version 0x4F13. After the addition I'm changing the version of the fxi protocol to 0x4E00. From now on, the range 0x4E00 - 0x4EFF will be used for fxi-specific protocols. The source code of this modified server isn't included i...
by rotunda
Mon May 31, 2010 7:56 pm
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 16459

Experimenting with the fxi communication protocol

As of version 1.4.6~1 the server talks protocol version 0x4501. Now I'm working on optimizations which some players asked for. Most of them are already present in the ng protocol, but I'm not going to transfer them in the same order as they were added originally. This thread is the right place to di...
by rotunda
Sun May 30, 2010 3:40 pm
Forum: Tutorials
Topic: Preparing XPilot videos for publication on YouTube etc.
Replies: 4
Views: 15120

Re: Preparing XPilot videos for publication on YouTube etc.

As a side-note, one thing which has to be done before publishing an arbitrary XPilot recording is making sure whether it contains any sensitive data, e.g. in players' private messages. I'm adding a simple message filtering tool to the TODO list :-)
by rotunda
Sun May 30, 2010 3:39 pm
Forum: Tutorials
Topic: Preparing XPilot videos for publication on YouTube etc.
Replies: 4
Views: 15120

Re: Preparing XPilot videos for publication on YouTube etc.

A few simple things which can be done:
- make lines thicker, so that they are still visible clearly after encoding to a lossful format
- same about text - the font should offer thick letters
- apply anti-aliasing
by rotunda
Sun May 30, 2010 3:36 pm
Forum: Tutorials
Topic: Preparing XPilot videos for publication on YouTube etc.
Replies: 4
Views: 15120

Preparing XPilot videos for publication on YouTube etc.

To increase the popularity of XPilot, we need to publish more recordings on popular video services like YouTube or Google Video. But this is not so easy. XPilot recordings use an own vector format. Any recording can be saved as a set of bitmaps (one per frame) and then put together into a video. If ...
by rotunda
Mon May 24, 2010 3:18 pm
Forum: BloodsPilot Server
Topic: Controversial changes in the behaviour of FXI server
Replies: 2
Views: 12104

Controversial changes in the behaviour of FXI server

During my work on the FXI codebase I've done some changes not everyone was happy about. I address that after hearing complaints, but some solutions are still not good enough. Let's discuss the possibilities. 1) Abrupt change of view after dying Problem: After a player runs out of lives, the view is ...
by rotunda
Sun Apr 18, 2010 3:07 pm
Forum: Miscellaneous
Topic: Blood's Music ranking lists
Replies: 0
Views: 26685

Blood's Music ranking lists

by rotunda
Tue Apr 06, 2010 8:03 pm
Forum: BloodsPilot Clients
Topic: client performance in Xfree/Xorg
Replies: 4
Views: 18153

Re: client performance in Xfree/Xorg

I get: 15000000 trep @ 0.0021 msec (477000.0/sec): 500-pixel line The card is: 01:00.0 VGA compatible controller: nVidia Corporation Quadro NVS 135M (rev a1) Runtime environment: 64-bit Linux kernel 2.6.31.6 xorg-server 2:1.6.4-2ubuntu4.1 nvidia proprietary graphics driver version 185.18.36 display ...
by rotunda
Wed Mar 31, 2010 10:31 pm
Forum: BloodsPilot Server
Topic: Mechanisms making cowardly leaving/swapping/pausing harder
Replies: 0
Views: 26162

Mechanisms making cowardly leaving/swapping/pausing harder

Most of you have probably witnessed annoying situations where some player swaps or pauses when he is about to lose the treasure. Recently I have been working on mechanisms which could prevent such behaviour. The current git code does not allow to pause or swap from a team which has any treasure miss...