Search found 78 matches

by rotunda
Sat May 07, 2011 11:21 am
Forum: BloodsPilot Clients
Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
Replies: 4
Views: 17532

Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'

Yes, this is probably an old optimization. I wouldn't expect it to give much gain on modern machines.
by rotunda
Sun Apr 24, 2011 10:22 pm
Forum: BloodsPilot Clients
Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
Replies: 4
Views: 17532

Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'

This is put in include files to prevent them from being included more than once.
by rotunda
Sun Apr 24, 2011 10:18 pm
Forum: BloodsPilot Clients
Topic: What is the the seperate "radar" map good for?
Replies: 3
Views: 16051

Re: What is the the seperate "radar" map good for?

As far as I'm concerned, it helps locate respawning players on their actual bases. The radar dots are not enough.
by rotunda
Sat Feb 12, 2011 10:55 pm
Forum: Existing maps
Topic: Map repository
Replies: 2
Views: 12289

Re: Map repository

Maps I have assembled are available here: http://xpilot.ktd.krakow.pl/archive/maps/
by rotunda
Sat Feb 12, 2011 7:44 pm
Forum: BloodsPilot Server
Topic: Server Request
Replies: 1
Views: 10949

Re: Server Request

Ok, I could start it.
by rotunda
Sat Feb 12, 2011 7:22 pm
Forum: Existing maps
Topic: Map repository
Replies: 2
Views: 12289

Map repository

I wanted to create a repository of XPilot maps. Fortunately, it seems that Jarno already has a site ( http://j-a-r-n-o.nl/Xpilot/Maps/ ) where anyone can upload maps that are in block format (*.xp). If you have any interesting maps in that format, please upload them, so that they don't get lost. Wha...
by rotunda
Tue Dec 21, 2010 7:33 pm
Forum: Miscellaneous
Topic: burken.org shutting down - a farewell speech
Replies: 3
Views: 13984

Re: burken.org shutting down - a farewell speech

First of all, thank you for maintaining the server for all this time! Unfortunately, it makes sense to shut it down, just like an increased number of active players would naturally prompt people to start new servers. I think one of the reasons for the lack of new players is that the clients are not ...
by rotunda
Thu Sep 02, 2010 10:13 pm
Forum: BloodsPilot Server
Topic: Controversial changes in the behaviour of FXI server
Replies: 2
Views: 12013

Re: Controversial changes in the behaviour of FXI server

Currently it is done like it used to be in old servers (the dead player returns to base and when he is there the view changes abruptly to the locked player).
by rotunda
Mon Jun 14, 2010 9:49 am
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 16350

Re: Experimenting with the fxi communication protocol

Ok, the protocol version is now 0x4E01 and it differs from 0x4501 with these: * 4.E.0.0: cumulative turning * 4.E.0.1: Show ships about to appear on bases, new team change packet. This change from the ng protocol will not be included, because it's not really useful: * 4.F.1.0: Send_player(): Additio...
by rotunda
Thu Jun 10, 2010 10:48 pm
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 16350

Re: Experimenting with the fxi communication protocol

Yes, then we could just assume version 0x4eYY is the same as 0x4f15. Beyond that there could be purely cosmetic optimizations related to sending redundant fields (e.g. player's name when swapping). To shave this off we need more packet types. Ah, and it would be nice to add base signaling when a pla...