Search found 88 matches
- Sun May 01, 2011 10:31 am
- Forum: BloodsPilot Clients
- Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
- Replies: 4
- Views: 23115
Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
I meant for example in `src/client/types.h', there is: #ifndef KEYS_H #include "keys.h" #endif Since `src/client/keys.h' reads: #ifndef KEYS_H #define KEYS_H ... #endif /* ! KEYS_H */ , it should be sufficient to just write: #include "keys.h" in `src/client/types.h'. There are a ...
- Sun Apr 03, 2011 8:17 pm
- Forum: BloodsPilot Clients
- Topic: What is the the seperate "radar" map good for?
- Replies: 3
- Views: 21443
What is the the seperate "radar" map good for?
I find it useful to get an overview about a map, which is mostly useful for unknown maps. What can this radar map be useful for within a game??? To me it is usually too dangerous to look onto it within a game, because in that moment I would not see shots heading for me. I am happy with only the hud ...
- Sun Apr 03, 2011 7:58 pm
- Forum: BloodsPilot Clients
- Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
- Replies: 4
- Views: 23115
Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
There are several of such conditionals in various files. The `#ifndef' and `#endif' should be unnessesary, because they already are in the included files (where any are missing they should be added). Should we remove these conditionals to clean up the code a bit? Or is there any reason to keep them?
- Mon Mar 14, 2011 12:27 am
- Forum: Miscellaneous
- Topic: burken.org shutting down - a farewell speech
- Replies: 3
- Views: 19171
Re: burken.org shutting down - a farewell speech
Tut, thanks for your XPilot support. I liked to play on your servers while
I had a route with managable lag, but later it became unplayable.
Thanks also for your instant response to requests for new maps.
And finally for the fun games.
Come back once in a while for a couple of rounds.
I had a route with managable lag, but later it became unplayable.
Thanks also for your instant response to requests for new maps.
And finally for the fun games.
Come back once in a while for a couple of rounds.
- Sun Mar 13, 2011 11:17 pm
- Forum: Tutorials
- Topic: Preparing XPilot videos for publication on YouTube etc.
- Replies: 4
- Views: 20439
Re: Preparing XPilot videos for publication on YouTube etc.
Other important things for GIF animations: Use client settings suitable for a movie, for example: export XPILOTRC=~/.xpilotrc; bloodspilot-client-x11 \ -join localhost -scalefactor 4 -speedzoommaxfact 2 -speedzoommaxspeed 100 -speedzoomaveragetime 2 -sparkprob 1 \ -linewidth 0 -showhitarea no -geome...
- Sun Mar 13, 2011 10:58 pm
- Forum: Tutorials
- Topic: Preparing XPilot videos for publication on YouTube etc.
- Replies: 4
- Views: 20439
Re: Preparing XPilot videos for publication on YouTube etc.
I have created a couple of animated GIFs recently. Here is how I do it. Creating animated GIFs from a XPilot recording scene using `convert' from the ImageMagick package. Save choosen frames as PPM files optionally compressed with gzip. Do not use the `-compress' option of the replay program, becaus...
- Sun Feb 20, 2011 9:11 pm
- Forum: BloodsPilot Clients
- Topic: Use of gcc warning options to find code weaknesses
- Replies: 1
- Views: 18890
Use of gcc warning options to find code weaknesses
Building the bloodspilot clients with gcc's warning options, results in _lots_ of warning messages. I used "CFLAGS=-Wall -Wconversion -Wshadow -pedantic -Wredundant-decls" . To read more about gcc's warning options try: info gcc "Invoking GCC" "Warning Options". An exam...
- Sun Feb 20, 2011 6:05 pm
- Forum: BloodsPilot Clients
- Topic: Newbie help concept
- Replies: 0
- Views: 37970
Newbie help concept
Ideas for a XPilot in-game newbie help. * General newbie help ideas: * Refer the player to a more detailed manual (online or perhaps also distributed with the client) for comprehensive information about specific topics. The newbie player would probably have to read more than he could while playing i...