Search found 14 matches
- Thu Apr 01, 2010 2:01 pm
- Forum: BloodsPilot Server
- Topic: Playtesting of the server on the aimers map
- Replies: 1
- Views: 11646
Re: Playtesting of the server on the aimers map
My results from yesterday, there is still room for improvement, k/d should be >6 ideally, and points 1500-1700. Thu Apr 1 00:41:14 EEST 2010: 1140 pts, k/d 4.3, 1.4.2fxi Wed Mar 31 23:34:56 EEST 2010: 1250 pts, k/d 5.2, 1.4.5fxi/git Wed Mar 31 23:00:05 EEST 2010: 1150 pts, k/d 4.5, 1.4.2fxi, 50 fps/...
- Mon Mar 29, 2010 7:31 pm
- Forum: BloodsPilot Clients
- Topic: Problem with connection to an NG sevrer
- Replies: 4
- Views: 26784
Re: NG sevrer problem... (need a NG forum...)
If you could publish your start script (minus any possible password(s)) and the map file we could try to see if we can reproduce the problem. Maybe we could learn something new.
- Wed Mar 24, 2010 3:48 pm
- Forum: BloodsPilot Server
- Topic: The development status of the FXI server
- Replies: 5
- Views: 14792
Re: The development status of the FXI server
The FXI server versions have been carefully playtested on the Aimers map to ensure the ship control does not degrade between releases. The real time nature of XPilot means that even small changes to the server code can break the control in unpredictable ways, causing steering loss or lag. A careful ...
- Wed Mar 24, 2010 2:56 pm
- Forum: BloodsPilot Clients
- Topic: BloodsPilot client status
- Replies: 0
- Views: 29634
BloodsPilot client status
The current BloodsPilot client is at version 1.4.0. Main future tasks would be to try to make the X11 and SDL/OpenGL clients have similar functionality and appearance, e.g. regarding the radar, which is currently drawn differently. The X11 client draws the radar only on the HUD (around the ship), wh...