Search found 88 matches

by Angeba
Sun May 01, 2011 10:31 am
Forum: BloodsPilot Clients
Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
Replies: 4
Views: 9016

Re: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'

I meant for example in `src/client/types.h', there is: #ifndef KEYS_H #include "keys.h" #endif Since `src/client/keys.h' reads: #ifndef KEYS_H #define KEYS_H ... #endif /* ! KEYS_H */ , it should be sufficient to just write: #include "keys.h" in `src/client/types.h'. There are a ...
by Angeba
Sun Apr 03, 2011 8:17 pm
Forum: BloodsPilot Clients
Topic: What is the the seperate "radar" map good for?
Replies: 3
Views: 7725

What is the the seperate "radar" map good for?

I find it useful to get an overview about a map, which is mostly useful for unknown maps. What can this radar map be useful for within a game??? To me it is usually too dangerous to look onto it within a game, because in that moment I would not see shots heading for me. I am happy with only the hud ...
by Angeba
Sun Apr 03, 2011 7:58 pm
Forum: BloodsPilot Clients
Topic: Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'
Replies: 4
Views: 9016

Cleaning up `#ifndef xyz_H #include "xyz.h" #endif'

There are several of such conditionals in various files. The `#ifndef' and `#endif' should be unnessesary, because they already are in the included files (where any are missing they should be added). Should we remove these conditionals to clean up the code a bit? Or is there any reason to keep them?
by Angeba
Mon Mar 14, 2011 12:27 am
Forum: Miscellaneous
Topic: burken.org shutting down - a farewell speech
Replies: 3
Views: 5736

Re: burken.org shutting down - a farewell speech

Tut, thanks for your XPilot support. I liked to play on your servers while
I had a route with managable lag, but later it became unplayable.
Thanks also for your instant response to requests for new maps.
And finally for the fun games.

Come back once in a while for a couple of rounds.
by Angeba
Sun Mar 13, 2011 11:17 pm
Forum: Tutorials
Topic: Preparing XPilot videos for publication on YouTube etc.
Replies: 4
Views: 6508

Re: Preparing XPilot videos for publication on YouTube etc.

Other important things for GIF animations: Use client settings suitable for a movie, for example: export XPILOTRC=~/.xpilotrc; bloodspilot-client-x11 \ -join localhost -scalefactor 4 -speedzoommaxfact 2 -speedzoommaxspeed 100 -speedzoomaveragetime 2 -sparkprob 1 \ -linewidth 0 -showhitarea no -geome...
by Angeba
Sun Mar 13, 2011 10:58 pm
Forum: Tutorials
Topic: Preparing XPilot videos for publication on YouTube etc.
Replies: 4
Views: 6508

Re: Preparing XPilot videos for publication on YouTube etc.

I have created a couple of animated GIFs recently. Here is how I do it. Creating animated GIFs from a XPilot recording scene using `convert' from the ImageMagick package. Save choosen frames as PPM files optionally compressed with gzip. Do not use the `-compress' option of the replay program, becaus...
by Angeba
Sun Feb 20, 2011 9:11 pm
Forum: BloodsPilot Clients
Topic: Use of gcc warning options to find code weaknesses
Replies: 1
Views: 6895

Use of gcc warning options to find code weaknesses

Building the bloodspilot clients with gcc's warning options, results in _lots_ of warning messages. I used "CFLAGS=-Wall -Wconversion -Wshadow -pedantic -Wredundant-decls" . To read more about gcc's warning options try: info gcc "Invoking GCC" "Warning Options". An exam...
by Angeba
Sun Feb 20, 2011 6:05 pm
Forum: BloodsPilot Clients
Topic: Newbie help concept
Replies: 0
Views: 10404

Newbie help concept

Ideas for a XPilot in-game newbie help. * General newbie help ideas: * Refer the player to a more detailed manual (online or perhaps also distributed with the client) for comprehensive information about specific topics. The newbie player would probably have to read more than he could while playing i...