Search found 14 matches

by Samaseon
Thu Apr 01, 2010 2:01 pm
Forum: BloodsPilot Server
Topic: Playtesting of the server on the aimers map
Replies: 1
Views: 11174

Re: Playtesting of the server on the aimers map

My results from yesterday, there is still room for improvement, k/d should be >6 ideally, and points 1500-1700. Thu Apr 1 00:41:14 EEST 2010: 1140 pts, k/d 4.3, 1.4.2fxi Wed Mar 31 23:34:56 EEST 2010: 1250 pts, k/d 5.2, 1.4.5fxi/git Wed Mar 31 23:00:05 EEST 2010: 1150 pts, k/d 4.5, 1.4.2fxi, 50 fps/...
by Samaseon
Mon Mar 29, 2010 7:31 pm
Forum: BloodsPilot Clients
Topic: Problem with connection to an NG sevrer
Replies: 4
Views: 25903

Re: NG sevrer problem... (need a NG forum...)

If you could publish your start script (minus any possible password(s)) and the map file we could try to see if we can reproduce the problem. Maybe we could learn something new.
by Samaseon
Wed Mar 24, 2010 3:48 pm
Forum: BloodsPilot Server
Topic: The development status of the FXI server
Replies: 5
Views: 14302

Re: The development status of the FXI server

The FXI server versions have been carefully playtested on the Aimers map to ensure the ship control does not degrade between releases. The real time nature of XPilot means that even small changes to the server code can break the control in unpredictable ways, causing steering loss or lag. A careful ...
by Samaseon
Wed Mar 24, 2010 2:56 pm
Forum: BloodsPilot Clients
Topic: BloodsPilot client status
Replies: 0
Views: 28524

BloodsPilot client status

The current BloodsPilot client is at version 1.4.0. Main future tasks would be to try to make the X11 and SDL/OpenGL clients have similar functionality and appearance, e.g. regarding the radar, which is currently drawn differently. The X11 client draws the radar only on the HUD (around the ship), wh...