Search found 88 matches

by Angeba
Sat Jun 16, 2012 5:05 pm
Forum: BloodsPilot Clients
Topic: Primary Bloodspilot-X11-Client development targets
Replies: 2
Views: 2186

Primary Bloodspilot-X11-Client development targets

There is no point in releasing a new version before both * a real newbie-help and * in-client key-configuration are integrated. All other improvements are of little importance for newbies. If you don't share this view I suggest that you try out some other (multiplayer action) games which are new to ...
by Angeba
Sun Mar 25, 2012 6:35 pm
Forum: Miscellaneous
Topic: Where did everybody go?
Replies: 11
Views: 5964

Re: Where did everybody go?

Don't expect any miracles. The day with 4 or more players on a single map is unlikely to come. If you are still interested in the game, just join a server and leave the client idling in the background. Do whatever work you are doing and keep a bit of the xpilot client window visible, so that you can...
by Angeba
Sun Dec 25, 2011 9:54 pm
Forum: New maps
Topic: Butterfly, a new Bloods-Music style map.
Replies: 0
Views: 1450

Butterfly, a new Bloods-Music style map.

Finally releasing this nice map to the public, we played it a while ago,
and I still like it very much.
by Angeba
Sat Dec 24, 2011 11:35 am
Forum: BloodsPilot Clients
Topic: Preparing a new client release
Replies: 3
Views: 2356

Re: Preparing a new client release (NEWS file)

===================================================================== Important news since bloodspilot-clients-1.4.0. These are compiled from `git log' and `git whatchanged'. Refer to these changelogs for more detailed information about changes. =====================================================...
by Angeba
Sun Nov 27, 2011 10:56 am
Forum: BloodsPilot Clients
Topic: Preparing a new client release
Replies: 3
Views: 2356

Preparing a new client release

In the process of preparing a new client tarball release, so far I've compiled a `NEWS' file which contains the most important changes in the current client code base since the last release (1.4.0 from 2007-12-11). I looked up the changes from the `git whatchanged' output, which is like: http://bloo...
by Angeba
Sat Oct 15, 2011 8:59 pm
Forum: BloodsPilot Clients
Topic: Adding new files to the client distribution? Make targets.
Replies: 1
Views: 1543

Adding new files to the client distribution? Make targets.

A while ago I added the file `src/client/event.h' (to support display of pressed keys). Apparently this file is in the bloodspilot GIT-repository at sourceforge, _but_ it seems that the file is still unknown to the GNU-autotools build-process. Experimenting with several make targets, like `dist-gzip...
by Angeba
Sat Oct 08, 2011 11:05 pm
Forum: BloodsPilot Clients
Topic: Who implemented dirPrediction?
Replies: 6
Views: 3559

Re: Who implemented dirPrediction?

Yes, kps removed the round-trip-time from the direction pointer (in 2007 IIRC). Throat was interested to put this feature into the official ng client, but I think this was not done yet. The main annoyance I have/had with dirprediction, is that sometimes the ship direction jumps back and force while ...
by Angeba
Sat Oct 08, 2011 10:33 pm
Forum: BloodsPilot Clients
Topic: Propose better default settings (mainly keys)
Replies: 2
Views: 2024

Re: Propose better default settings (mainly keys)

Sure, your setup is interesting to me. Would also like to get some insight what other players use. Not only to maybe improve my own setup, but also to create better defaults. Your setup suggests that you swap scalefactor regularly!? I find a lower sf useful when going low speed, like fighting to def...
by Angeba
Mon Sep 12, 2011 12:17 am
Forum: BloodsPilot Clients
Topic: SpeedZoom demo
Replies: 0
Views: 1244

SpeedZoom demo

Example xpilot recording demonstrating SpeedZoom. Sorry for 12.5 FPS.
by Angeba
Sun Sep 11, 2011 2:44 pm
Forum: BloodsPilot Server
Topic: Example recording for wrong ball in intermediate frames
Replies: 4
Views: 2838

Re: Example recording for wrong ball in intermediate frames

It was recorded today on your public fxi server.