Search found 88 matches

by Angeba
Thu Jan 19, 2017 9:36 pm
Forum: New maps
Topic: The `Tutti Frutti' map
Replies: 7
Views: 2332

Tutti Frutti - difficult (2017-01-18)

News in this version of the map: 2017-01-13: * Added options for playing with point-source gravity. Gravity is still disabled (0) by default. Set it to a higher or lower value to have fun with gravity. From a GNU bash-like shell, with the `awk' utility installed, one can start the server with a rand...
by Angeba
Sun Jan 01, 2017 2:09 pm
Forum: New maps
Topic: New map 'monsters in the middle using advanced technology'
Replies: 2
Views: 389

map update for 'monsters in the middle using advanced technology'

News for this map update: * Removed deflector items (too strong on ng) and autopilot items (no need). * Added `fastaim : yes' and `ngcontrols : yes' ng options. Especially the former may "delag" steering by one frame (as far as I understand it). Shouldn't `fastaim' be enabled by default? O...
by Angeba
Sun Dec 25, 2016 8:58 pm
Forum: BloodsPilot Clients
Topic: New ball texture for the sdl-client, with improved visibility
Replies: 0
Views: 400

New ball texture for the sdl-client, with improved visibility

The small picture `ball_gray__GOOD-VISIBILITY__KAT.ppm' (attachment), is a replacement texture for the default bloodspilot-client-sdl texture `bloodspilot-clients/textures/ball_gray.ppm'. It improves visibility of balls by making them brighter. Additionally the shading is centered and symmetric, whi...
by Angeba
Sun Dec 25, 2016 4:07 pm
Forum: New maps
Topic: The `Tutti Frutti' map
Replies: 7
Views: 2332

`Tutti Frutti - difficult (2016-12-24)'

News in this version of the map: * remaining items from killed ships * added diagonal wall blocks behind the treasures to have more bounce options. * changed `minesonradar' to `no', to declutter the view. Mines are not too dangerous, since neither clusters nor nukes are allowed here. * minor cleanup...
by Angeba
Sun Dec 25, 2016 3:50 pm
Forum: New maps
Topic: How to setup remaining items on kill? -> SOLVED
Replies: 4
Views: 1150

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Finally solved this problem on the Tutti Frutti map. I reverted to the default values for `maxitemdensity', `itemprobmult' and the individual item probabilities and then modified these appropriately. Apparently the values I used in the original Tutti Frutti map resulted in no items remaining. I'll p...
by Angeba
Fri Jul 01, 2016 1:44 pm
Forum: New maps
Topic: New map 'monsters in the middle using advanced technology'
Replies: 2
Views: 389

updated version of `monsters in the middle using advanced technology'

A minor update to this map, which sets `shotHitFuelDrainUsesKineticEnergy : no'.
by Angeba
Mon Jan 18, 2016 2:04 pm
Forum: New maps
Topic: New map `ConnectorRace'
Replies: 3
Views: 615

Updated map `ConnectorRace (2016-01-17)'

Here's the newest version of ConnectorRace. It got several modifications to improve playability.
Enjoy.
by Angeba
Sat Dec 19, 2015 7:04 pm
Forum: New maps
Topic: New map `ConnectorRace'
Replies: 3
Views: 615

`ConnectorRace (2015-12-18)'

I've put a bit of work into this map recently. I consider it ready for daily use now. It should be fun with several people.
by Angeba
Sat Dec 12, 2015 5:46 pm
Forum: New maps
Topic: Several prototype maps with armed robots
Replies: 2
Views: 563

Re: Several prototype maps with armed robots

For updated versions of the `Used Goods' and `monsters in the middle using advanced technology' maps see the respective threads in the `New maps' board of this forum.
by Angeba
Sat Dec 12, 2015 5:42 pm
Forum: New maps
Topic: New map 'monsters in the middle using advanced technology'
Replies: 2
Views: 389

New map 'monsters in the middle using advanced technology'

Cleaned up version of the `monsters in the middle using advanced technology' map.

Enjoy

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