Search found 14 matches

by Samaseon
Sun Sep 09, 2012 11:30 am
Forum: Development
Topic: bloodspilot-client-sdl TODO
Replies: 3
Views: 7399

Re: bloodspilot-client-sdl TODO

Not replying to everything here, but a few thoughts: It's good to have a few clear goals. Our current focus on the newbie friendly client is a good one. Rather than having 100 goals none of which we complete, let's take small steps to improve the current situation. I think we should continue on Ange...
by Samaseon
Sat Sep 17, 2011 4:19 pm
Forum: BloodsPilot Clients
Topic: Who implemented dirPrediction?
Replies: 6
Views: 10528

Re: Who implemented dirPrediction?

I believe the idea with dirPrediction is that instead of waiting for the server's update of your new direction, you apply the new direction based on mouse movements immediately. This way, visually, the turning lag is eliminated.
by Samaseon
Thu Aug 25, 2011 11:20 pm
Forum: BloodsPilot Clients
Topic: Angeba's bloodspilot X11 client todo list.
Replies: 1
Views: 9079

Re: Angeba's bloodspilot X11 client todo list.

global.c/global.h: Can't obviously reply to everything in this message at once, but regarding global.c and global.h I think the idea was that these were previously in files like client.c or such files that contain a lot of functions and I just the globals away them away from there to reduce the size...
by Samaseon
Thu Aug 25, 2011 10:45 pm
Forum: Miscellaneous
Topic: The most annoying things about XPilot
Replies: 3
Views: 5803

Re: The most annoying things about XPilot

They probably like annoying games.
by Samaseon
Thu Aug 25, 2011 10:41 pm
Forum: BloodsPilot Server
Topic: Differences in thrust between old/fxi and ng servers
Replies: 2
Views: 4093

Re: Differences in thrust between old/fxi and ng servers

This is a fairly technical issue. The way of doing the ship updates in old xpilot i.e. 12 FPS, is such that when you e.g. start thrusting, the server calculates the move as if the event came to the server immediately after the previous frame was "issued". This let's the ship accelerate rel...
by Samaseon
Thu Aug 25, 2011 10:24 pm
Forum: BloodsPilot Clients
Topic: Who implemented dirPrediction?
Replies: 6
Views: 10528

Re: Who implemented dirPrediction?

It was a player called Marvin, I think his name is mentioned in the XPilot NG AUTHORS file, his sourceforge user name is marvn.
by Samaseon
Sun Apr 24, 2011 10:13 pm
Forum: BloodsPilot Clients
Topic: What is the the seperate "radar" map good for?
Replies: 3
Views: 7704

Re: What is the the seperate "radar" map good for?

It's true, it's quite distracting. I usually turn it on only when there's nothing happening in my immediate vicinity. In any case, this is all still very much work in progress and of course you're free to try out any new ideas that might be an improvement to the current state of affairs.
by Samaseon
Wed Jun 02, 2010 11:43 pm
Forum: BloodsPilot Server
Topic: Experimenting with the fxi communication protocol
Replies: 7
Views: 7140

Re: Experimenting with the fxi communication protocol

When uau implemented this for NG he called it cumulative turning, as the client sends the cumulative sum of all mouse movements to the server in the pointer control packets, whereas the legacy protocol just sent the last movement.
by Samaseon
Mon Apr 26, 2010 11:14 am
Forum: BloodsPilot Clients
Topic: BloodsPilot SDL/OpenGL client development
Replies: 1
Views: 6781

BloodsPilot SDL/OpenGL client development

I'm currently looking a bit into improving the SDL client as an alternative to the BloodsPilot X11 client, in case some people have problem with the X11 client or just prefer the SDL client. The issues I'm currently working on are: 1. Draw the radar as in the X11 client, that is with walls on HUD. I...
by Samaseon
Tue Apr 06, 2010 8:09 pm
Forum: BloodsPilot Clients
Topic: client performance in Xfree/Xorg
Replies: 4
Views: 9047

Re: client performance in Xfree/Xorg

4000000 reps @ 0.0015 msec (655000.0/sec): 500-pixel line VGA compatible controller: nVidia Corporation GeForce 7600 GT (rev a2) I'm using Nvidia's own driver. Resolution is 1280x960 with 24 bits of depth. X.Org X Server 1.4.2 Release Date: 11 June 2008 X Protocol Version 11, Revision 0 Build Operat...