What is the the seperate "radar" map good for?
Posted: Sun Apr 03, 2011 8:17 pm
I find it useful to get an overview about a map, which is mostly useful for
unknown maps.
What can this radar map be useful for within a game??? To me it is usually
too dangerous to look onto it within a game, because in that moment I would
not see shots heading for me. I am happy with only the hud radar and the
radar objects mapped into the extended visible area (those circles beyond
the visibility border).
I don't even use the wall-overlay of the bloodspilot x11 client, because it
distracts me. An idea to try out with it, would be to paint the wall
overlay filled, but blending the "real" game world under it through, so
that it is still visible. That should be possible to try with the sdl client.
unknown maps.
What can this radar map be useful for within a game??? To me it is usually
too dangerous to look onto it within a game, because in that moment I would
not see shots heading for me. I am happy with only the hud radar and the
radar objects mapped into the extended visible area (those circles beyond
the visibility border).
I don't even use the wall-overlay of the bloodspilot x11 client, because it
distracts me. An idea to try out with it, would be to paint the wall
overlay filled, but blending the "real" game world under it through, so
that it is still visible. That should be possible to try with the sdl client.