Search found 78 matches

by rotunda
Tue Dec 25, 2012 2:52 pm
Forum: New maps
Topic: How to setup remaining items on kill? -> SOLVED
Replies: 4
Views: 16040

Re: Xpilot-mas quiz: How to setup remaining items on kill?

Have you tried the dropItemOnKillProb option?
by rotunda
Mon Nov 05, 2012 11:36 pm
Forum: New maps
Topic: New duel ball "race" maps: `Parallel Slalom' -> `U-Slalom'
Replies: 2
Views: 11222

Re: New duel ball "race" map: `Parallel Slalom'

Ok, sorry for the delay. I have started the map now. There seem to be two bases without proper exits. I guess this is work in progress?
by rotunda
Sun Sep 23, 2012 12:22 pm
Forum: Development
Topic: The main menu in the client(s)
Replies: 0
Views: 25348

The main menu in the client(s)

Just wanted to make a quick mental note here. Samaseon tried Wolfenstein: Enemy Territory and suggested that we use a similar main menu layout for our clients. The menu is simple and should be known to many people. I'm attaching a screenshot.
by rotunda
Sat Sep 08, 2012 12:56 pm
Forum: Development
Topic: server TODO
Replies: 0
Views: 25065

server TODO

TODO:
- support for chaining multiple maps together
- support for TCP client connections (needs a performance evaluation)
by rotunda
Wed Aug 29, 2012 9:26 pm
Forum: Development
Topic: Configuring a build environment on Mac OS X
Replies: 0
Views: 26112

Configuring a build environment on Mac OS X

Compared to what you need to do on Windows, this is straightforward :-) 1. First, you will need to install a compiler. It can be downloaded for free from https://developer.apple.com/xcode/ . As a result, you should get something like this when you run "gcc -v" in the terminal emulator: mac...
by rotunda
Sun Aug 26, 2012 3:30 pm
Forum: Development
Topic: bloodspilot-client-sdl TODO
Replies: 3
Views: 14772

bloodspilot-client-sdl TODO

The TODO list for the client (I will start): Porting: - The HUD wall radar - Recording buffer New: - A start screen with the logo, should preferably appear at the same time as some menu, or simplest, the meta interface. - The GUI part of the meta interface should work in a different thread than the ...
by rotunda
Mon Aug 20, 2012 9:45 pm
Forum: Miscellaneous
Topic: Where did everybody go?
Replies: 11
Views: 29135

Re: Where did everybody go?

Correct :-) I sometimes go fishing for players to the IRC channel.

Another solution would be for people to join a server and float. When somebody else joins, the client window should blink or attract attention in some other way.
by rotunda
Sun Aug 19, 2012 10:13 am
Forum: Development
Topic: A unified and portable client
Replies: 2
Views: 12896

Re: A unified and portable client

Ok, nice that you continue your work on the x11 client. Your ideas (e.g. the recording buffer or the newbie help) will be ported to the sdl client. But first kps and me are going to take the source code of the ng distribution, isolate the sdl client from it and build it for different platforms. Rele...
by rotunda
Sun Jul 15, 2012 3:24 pm
Forum: Development
Topic: Configuring a build environment on Windows
Replies: 1
Views: 12510

Re: Configuring a build environment on Windows

Now, checking out the source code and building it. I. Set up git Important for developers. Git on MSYS changes the line endings to CRLF by default. This can cause a mess and we want to disable it. Add the following line to the [core] section of your .git/config: autocrlf = false II. Check out the co...
by rotunda
Sat Jul 07, 2012 9:34 pm
Forum: Development
Topic: A unified and portable client
Replies: 2
Views: 12896

A unified and portable client

There have been some discussions lately about different ways of attracting and keeping new players. The general consensus is that the clients available currently are not easy to use and have each a different set of useful features. The most efficient way of solving this problem seems to be choosing ...