Search found 88 matches
- Sun Sep 11, 2011 9:07 am
- Forum: BloodsPilot Server
- Topic: Example recording for wrong ball in intermediate frames
- Replies: 4
- Views: 15416
Example recording for wrong ball in intermediate frames
Apparently the intermediate frames calculate a different ball route on the entry to the tunnel, which is corrected with the next real frame, I guess.
- Fri Sep 09, 2011 11:18 pm
- Forum: BloodsPilot Server
- Topic: Why no shot recoil in fxi?
- Replies: 3
- Views: 14056
Re: Why no shot recoil in fxi?
It generally helps to have someone else verifying things. For example I thought I had fixed the ugly own HUD-radar base being painted while appearing ages ago. Only when I saw your recording from last year, I noticed it still being present. Apparently it was still recorded when the HUD-wall-radar (a...
- Sun Sep 04, 2011 3:46 pm
- Forum: BloodsPilot Server
- Topic: Why no shot recoil in fxi?
- Replies: 3
- Views: 14056
Why no shot recoil in fxi?
Just noticed that it is not present. Not that I urgently need it, but why was it removed?
I sometimes used the shot-recoil to exactly stop my ship (in practice). No need to swap to a lower power
setting then.
I sometimes used the shot-recoil to exactly stop my ship (in practice). No need to swap to a lower power
setting then.
- Sun Sep 04, 2011 11:04 am
- Forum: BloodsPilot Clients
- Topic: Better spark colors
- Replies: 1
- Views: 15106
Better spark colors
The default spark colors (yellow and red) interfere too much with important game objects. They make it more difficult to see things like enemies on the HUD radar (red) and yellow is too bright, obstructing the view of shots (white) and HUD information (green). Single stepping through some experiment...
- Sat Sep 03, 2011 12:11 am
- Forum: BloodsPilot Clients
- Topic: Who implemented dirPrediction?
- Replies: 6
- Views: 22232
Re: Who implemented dirPrediction?
Ok, thanks. Not sure if I can contact him though. I would also accept second hand explanations
from anyone who understands how dirPrediction works. Still haven't looked into the relevant code
closely.
from anyone who understands how dirPrediction works. Still haven't looked into the relevant code
closely.
- Sat Aug 06, 2011 10:05 pm
- Forum: Miscellaneous
- Topic: The most annoying things about XPilot
- Replies: 3
- Views: 15837
Re: The most annoying things about XPilot
Why does no one play this game anymore, even though no one is annoyed?
- Sat Aug 06, 2011 9:31 pm
- Forum: BloodsPilot Server
- Topic: Differences in thrust between old/fxi and ng servers
- Replies: 2
- Views: 13492
Differences in thrust between old/fxi and ng servers
How does the calculation of thrust (i.e. speed) differ between old/fxi and ng servers?
What does the ng option `constantSpeed' (aka `oldThrust') do exactly?
What does the ng option `constantSpeed' (aka `oldThrust') do exactly?
- Sat Aug 06, 2011 9:15 pm
- Forum: BloodsPilot Clients
- Topic: Propose better default settings (mainly keys)
- Replies: 2
- Views: 16260
Propose better default settings (mainly keys)
Testing the clients with the default config is always a horror for me. I can't do any successful play with the default keys. How about discussing our working (key) setups, so that we perhaps come up with defaults which suit more players. It will not be possible to satisfy everyone, but the defaults ...
- Sat Aug 06, 2011 9:09 pm
- Forum: BloodsPilot Clients
- Topic: Why were global.c/global.h implemented?
- Replies: 1
- Views: 14983
Why were global.c/global.h implemented?
These files do not exist in ng-4.7.2. In the bloodspilot clients package they contain many
declarations and definitions of variables which are also declared/defined in other files.
This is probably very unclean. Is it nessesary to have these files?
declarations and definitions of variables which are also declared/defined in other files.
This is probably very unclean. Is it nessesary to have these files?
- Sat Aug 06, 2011 9:05 pm
- Forum: BloodsPilot Clients
- Topic: Who implemented dirPrediction?
- Replies: 6
- Views: 22232
Who implemented dirPrediction?
I would like to have a first hand explanation of how dirPrediction works.
This should help to debug the jumping/jerky ship turning which I often encounter.
This should help to debug the jumping/jerky ship turning which I often encounter.