Search found 88 matches
- Thu Jan 19, 2017 9:36 pm
- Forum: New maps
- Topic: The `Tutti Frutti' map
- Replies: 7
- Views: 56064
Tutti Frutti - difficult (2017-01-18)
News in this version of the map: 2017-01-13: * Added options for playing with point-source gravity. Gravity is still disabled (0) by default. Set it to a higher or lower value to have fun with gravity. From a GNU bash-like shell, with the `awk' utility installed, one can start the server with a rand...
- Sun Jan 01, 2017 2:09 pm
- Forum: New maps
- Topic: New map 'monsters in the middle using advanced technology'
- Replies: 2
- Views: 21588
map update for 'monsters in the middle using advanced technology'
News for this map update: * Removed deflector items (too strong on ng) and autopilot items (no need). * Added `fastaim : yes' and `ngcontrols : yes' ng options. Especially the former may "delag" steering by one frame (as far as I understand it). Shouldn't `fastaim' be enabled by default? O...
- Sun Dec 25, 2016 8:58 pm
- Forum: BloodsPilot Clients
- Topic: New ball texture for the sdl-client, with improved visibility
- Replies: 0
- Views: 40864
New ball texture for the sdl-client, with improved visibility
The small picture `ball_gray__GOOD-VISIBILITY__KAT.ppm' (attachment), is a replacement texture for the default bloodspilot-client-sdl texture `bloodspilot-clients/textures/ball_gray.ppm'. It improves visibility of balls by making them brighter. Additionally the shading is centered and symmetric, whi...
- Sun Dec 25, 2016 4:07 pm
- Forum: New maps
- Topic: The `Tutti Frutti' map
- Replies: 7
- Views: 56064
`Tutti Frutti - difficult (2016-12-24)'
News in this version of the map: * remaining items from killed ships * added diagonal wall blocks behind the treasures to have more bounce options. * changed `minesonradar' to `no', to declutter the view. Mines are not too dangerous, since neither clusters nor nukes are allowed here. * minor cleanup...
- Sun Dec 25, 2016 3:50 pm
- Forum: New maps
- Topic: How to setup remaining items on kill? -> SOLVED
- Replies: 4
- Views: 25172
Re: Xpilot-mas quiz: How to setup remaining items on kill?
Finally solved this problem on the Tutti Frutti map. I reverted to the default values for `maxitemdensity', `itemprobmult' and the individual item probabilities and then modified these appropriately. Apparently the values I used in the original Tutti Frutti map resulted in no items remaining. I'll p...
- Fri Jul 01, 2016 1:44 pm
- Forum: New maps
- Topic: New map 'monsters in the middle using advanced technology'
- Replies: 2
- Views: 21588
updated version of `monsters in the middle using advanced technology'
A minor update to this map, which sets `shotHitFuelDrainUsesKineticEnergy : no'.
- Mon Jan 18, 2016 2:04 pm
- Forum: New maps
- Topic: New map `ConnectorRace'
- Replies: 3
- Views: 22375
Updated map `ConnectorRace (2016-01-17)'
Here's the newest version of ConnectorRace. It got several modifications to improve playability.
Enjoy.
Enjoy.
- Sat Dec 19, 2015 7:04 pm
- Forum: New maps
- Topic: New map `ConnectorRace'
- Replies: 3
- Views: 22375
`ConnectorRace (2015-12-18)'
I've put a bit of work into this map recently. I consider it ready for daily use now. It should be fun with several people.
- Sat Dec 12, 2015 5:46 pm
- Forum: New maps
- Topic: Several prototype maps with armed robots
- Replies: 2
- Views: 19512
Re: Several prototype maps with armed robots
For updated versions of the `Used Goods' and `monsters in the middle using advanced technology' maps see the respective threads in the `New maps' board of this forum.
- Sat Dec 12, 2015 5:42 pm
- Forum: New maps
- Topic: New map 'monsters in the middle using advanced technology'
- Replies: 2
- Views: 21588
New map 'monsters in the middle using advanced technology'
Cleaned up version of the `monsters in the middle using advanced technology' map.
Enjoy
Enjoy